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SingleNumber 1.0.9
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Read me (English)
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1995-11-18
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Single Number version 1.0.9 E/J (1995/11/18)
by Yoshimitsu Kanai
<Introduction>
Single Number is a puzzle game for one player, which is familiar
in puzzle books or is found in puzzle pages of weekly magazines.
In this program, mac shows puzzles which the player solves.
<Rule>
Numbers (1-9) are given in several cells in the 9x9 matrix. Decide
the rests according to the following restrictions.
"Each number (1-9) shoud appear only once in the 9 cells of each
vertical line, horizotal line, and 3x3 matrix surrounded by the
thicker boundary."
<How to play>
Click one of the "number panel" on the right half of the window or
input number using keyboard, the cursor will chage to the "number".
Then click mouse on the cell where you want to input the number.
(In case of changing the "number" on the cell which you mis-input,
clear the cell using "CLEAR" cursor ('0' in keyboard) before you input
new number.)Å@When all the cells are set with correct number, the
game is finished.
Player may also solve the puzzle on the paper, which was printed
by 'print' menu.
I prepared the puzzle book for the top players. In book mode, the
player must solve 100 very difficult puzzles one after another.
The player can not see answer, save or print puzzle. It is a great
preasure to hear comments for this game from those who solved
out the book.
<Options>
1. Select English/Japanese mode by clicking the 'Change Language'
when the game starts up or in the 'about SingleNumber'.
(default is due to the system script mode : "English" in non-
Japanese system; "Japanese" in Japanese system)
2. Sound ON/OFF.
3. Select 3 levels (beginner, intermediate and expert).
4. Symmetric parameters (symmetric to vertical center line, to
horizontal center line, to right up diagonal, to left up diagonal,
+/- 90 degree rotation, and/or to center point). If player check
these options, the puzzle will be symmetric. I recommend player
to try combinations of these parameters by himself. (I also
prepared several combinations.)
5. Alart ON/OFF, when the number against the rule is set.
6. Prepared the puzzle book containing 100 very difficult puzzles.
Those who solved out this book should be called "Master of Single
Number". (This mode is for EXPERT players. Therefore, the options
which help them to solve puzzles are not available.)
<System Requirement>
1. System 7.0 or later. (This game is Balloon Help, Apple Event savvy
and power application (fat binary).)
2. Developmental Environment
SE/30 (+DayStar 50MHz)
PoweringBook Duo 250
+ System 7.1 (J + E)
+ CodeWarrior C
3. Confirmed Environment
SE, SE/30
Classic II
PowerBook 450B, 520, 550C
PowerBook Duo 250
LC III, 520
Performer 275, 575
Centris 650
PowerMac 7100/80
+ System 7.1(E/J)/7.5(J)
(For those who have other Macs described above:
Reports of working confirmation help me very much)
<Version history>
v.1.0.9 (95/11/18)
-Set the default language mode according to the system language.
-The player can see answer in each level (, but can not see it in book
mode).
-For the PowerBook user, the program uses the 8 bits color resource
instead of the 1 bit b/w resource in the 16 color mode.
-Balloon help was added to each dialog.
-Improved the default button drawing routine.
-Cursor changes to 'arrow' shape when Menu Bar is clicked.
v.1.0.8 (95/11/04)
-"Give up" command in FILE MENU was replaced by "see answer"
command in HELP MENU. This new command works only in
the BEGINNER LEVEL and the player can continue to solve
puzzle after checking the answer.
-Introduced "Book mode", in which the player should solve
100 very difficult puzzles one after another.
-Fixed the bug in printing routine.
-Improved the making puzzle routine to work symmetry well.
v.1.0.7 (95/09/15)
-Save settings to the preference file.
-Error routiones were strengthened.
v.1.0.5 (95/09/07)
-Changed the B/W pict data form (8bit to 1bit).
-Added "rotation" in symmetry option.
-Symmetry options were collected as the Dialog Box,
where the player can see how the each symmetry
parameter works. (I prepared some preset combinations)
-Display the answer beside the main 9x9 matrix
when the player gives up.
-Improved the drawing routine, and "numbers" will not
flicker at all.
v.1.0.2 (95/08/28)
-Fixed bugs in AE routine.
-Adjust the flags and discard unused ones.
v.1.0.0 (95/08/20)
-Initial vertion.
<Distribution>
This manual and all accompanying files can be distributed freely,
provided that:
1. Neither text nor any other file is modified in any way. No file
may be omitted or added in the distribution.
2. No money may be charged for the program or any accompanying
files except the usual downloading time fees charged indirectly
by commercial BBS.
3. I want to know where my game will be distributed. If it will be
included in printed matter, floppy or CD-ROM, I want to know it
before its publication. It would be my pleasure to get a copy of it.
4. To distribute the puzzles made by this program must not be charged
and must be described to be made by this program. (e.g. This puzzle
was made using SingleNumber) When they are published in the
commercial magazine or book as "puzzles", they must be described
to be made by this program and the author requires the contribution
fee determined by the magazine or book company. In these cases,
please contact the author to get permission.
<CopyRight>
This game is FREEWARE, but is not PDS. This means that the author
does NOT give up its copyright. The author has the copyright to the
puzzles both in the accompanying files and generated using this
program. The author prohibits the distribution of the answers of the
puzzles in the accompanying files.
The author will not take responsibility for any damage or loss that
occurred using this program. If you have any bug-reports or
improvements (including my poor English) you would like to see, send
them to me.
Yoshimitsu Kanai (ykanai@m.u-tokyo.ac.jp)
3-4-7, Yanaka, Taito-ku, Tokyo 110 Japan